Beam Software / Melbourne House
• ZX Spectrum games onlineAustralian game development studio.
- The Hobbit – Melbourne House 1982 – text
- Penetrator – Philip Mitchell, Beam Software 1982 – shooter
- Horace Goes Skiing – William Tang, Sinclair 1982 – 16k, Horace
- Hungry Horace – William Tang, Sinclair 1982 – pacman, 16k, Horace
- Horace & the Spiders – William Tang, Sinclair 1983 – 16k, Horace
- Hampstead – Lever & Jones, Melbourne House 1984 – text
- Mugsy – Melbourne House 1984 – manager
- Sir Lancelot – Stephen Cargill, Melbourne House 1984 – platform, 16k
- Sherlock – Philip Mitchell, Beam Software 1984 – text
- Sports Hero – Melbourne House 1984 – sport
- The Way of the Exploding Fist – Melbourne House 1985 – fight
- Gyroscope – Catalyst Coders, Melbourne House 1985 – isometric
- Hellfire – Melbourne House 1985
- Fighting Warrior – Studio B, Melbourne House 1985
- Starion – David M. Webb, Melbourne House 1985 – 3d
- Mordon’s Quest – John Jones-Steele, Melbourne House 1985 – text
- The Fantastic Adventures of Redhawk – Silhouette, Melbourne House 1986
- Kwah? – Silhouette, Melbourne House 1986
- Fist II : The Legend Continues – Melbourne House 1986 – fight
- Asterix and the Magic Cauldron – Melbourne House 1986
- Marble Madness – John F. Cain, Melbourne House 1986 – isometric
- Dodgy Geezers – Lever & Jones, Melbourne House 1986 – text
- Mugsy’s Revenge – Melbourne House 1986 – manager
- The Mystery of Arkham Manor – Melbourne House 1987
- Road Wars – Binary Design, Melbourne House 1987
- Throne of Fire – Consult, Melbourne House 1987
- Xenon – Icon Design, Melbourne House 1988 – shooter
- Street Hassle – Melbourne House 1988
- The Muncher – Beam Software, Gremlin 1988
- Barbarian – Icon Design, Melbourne House 1988
- Bedlam – Beam, Go! 1988 – shooter
- War in Middle Earth – Maelstrom, Melbourne House 1989 – strategy
- Obliterator – Icon Design, Melbourne House 1989
<<<<<<<See also: archived web page, Wikipedia article.